On the course of seven books, eight movies, and countless other adaptations, Harry Potter Hogwarts Mystery Hack and his friends have defeated people who seek to utilize magic’s dark arts for villainy. So once the mobile game Hogwarts Mystery Hack was announced, touting the interesting hook of being able to create your own personal character and carve out your personal path within J.K. Rowling‘s beloved world, I was immediately on board. Sure, the graphics were only a little clunky and outdated, the voice acting from principal cast members was quite limited despite press releases to the contrary, and the “tap this thing a bunch of times to accomplish your objective” approach was pretty weak, but those shortcomings were easy to brush aside while the story rolled on. But after pretty much a 30 minutes of playtime today, microtransactions stopped my progress in its tracks.
Microtransactions in Harry Potter Hogwarts Mystery Hack (essentially, small “opportunities” for you to spend real profit a “free” or “freemium” game) are only as unavoidable because they are, when improperly implemented, inexcusable these days. There’s a area for mtx to be sure and they’re great ways for developers to recoup some of the massive costs of producing games, specially when the game itself is initially offered for free. They’re great ways to include fun elements to a game like cosmetic changes and other customizable options. They’re even perfectly fine for anyone players, flush with cash, that are impatient enough to access that next level that they’ll happily purchase power-ups and upgrades in order to do just that. However, microtransactions shouldn’t be impediments to the game’s core story itself.
When it comes to rest of the game itself, from what little I acquired to play of it, it absolutely was fine. There are a decent amount of possibilities for customizing the look of your character; more are unlockable through, you guessed it, microtransactions–this really is one area where I’m totally fine with the model. The story adds some interesting twists like an older trouble-making sibling who has gone missing and other students who will become friends or enemies based on your multiple choice responses and interactions. The magic elements themselves may also be fine; I basically got to learn one spell and one potion ahead of the cooldown timer stopped me dead in the grip of a Devil’s Snare.